In the rarefied world of BMX racing, Dave 'Miracle Boy' Mirra is a living legend in the extreme sports community. It is fitting, therefore, that Acclaim's Dave Mirra Freestyle BMX successfully. ROMs » Sony Playstation 2 » D » Dave Mirra Freestyle BMX 2. NOTE: Play this ISO on your PC by using a compatible emulator. Read our tutorial! » PS2 emulator: PCSX2 (Windows) PCSX2 (Mac) and download: PS2 BIOS.
Ever since 3xtreme let us bounce around on a BMX bike, producers and gamers alike have been drooling over the possibilities of the agile little two-wheeler. Oddly enough it took a couple skateboard games to provide the means. Dave Mirra Freestyle BMX uses Thrasher's engine while Activision's Mat Hoffman's Pro BMX takes advantage of the celebrated Tony Hawk engine.What sets Dave Mirra's game apart from Mat Hoffman's? Here's what the folks at Acclaim had to say, 'Dave Mirra Freestyle BMX has a trick modifier that enables the player to do 1,300+ tricks and combos. Hoffman has about 100 default tricks. Dave Mirra and Ryan Nyquist motion-captured all of the moves in our game so they would be authentic to BMX. Hoffman's tricks are animated. Our game also has a unique Skeletal Dynamics Crash System that reacts to the environment so no two crashes are ever alike. Hoffman's game has nothing like it. We have 10 pros and 12 levels while Hoffman's game has eight pros and nine levels.' Sounds good, but is it the whole story?
Dave Mirra Freestyle Bmx For Mac Pro
Having played early versions of both, we noticed a few notable differences as well. In Mirra's trick system the 'X' button is not an accelerator. Instead, it's pressed just before a jump and released at the top for maximum height. In Hoffman's game it's held down as a momentum builder in preparation for the big ramps (similar to Tony Hawk). Needless to say, it took us a few tries to get familiar with the system. That's not to say it's not as intuitive, just different.
Mirra's trick modifier is a bright spot in the game. Launch off a ramp or other like object, perform a move, hit the '0' button in flight and tack on a few more. It's intuitive and pretty easy to master on a basic level. Exploiting all the tricks will take some time however. The developers hope it'll keep gamers motivated for the long haul.
Obviously the biggest question on everyone's mind is: Is it as fluid and intuitive as Tony Hawk's Pro Skater? Unfortunately it's just too darn early to tell. The best we can say is, it's not quite as natural feeling as Mat Hoffman's Pro BMX but it's very competent in its own right.
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